As a designer, I worked with the design team to develop and document core and auxiliary game designs and loops to achieve our retention and monetization goals but more importantly, to provide the player with the desired immersion and experience in-game.
An upcoming multiplayer tabletop game, illustrated by Lauma Slinke, where multiple players explore a spooky haunted house trying to find the key that will let them escape. But beware! The house is not empty and players will need their wits and some good luck to get out alive!
I designed and produced this tabletop game where four pirates quest to amass as much gold as possible before the Spanish Treasure fleet leaves the New World and returns to Spain. Each pirate must search for buried treasure, run contraband, attack merchant ships, atack each other, and if they they’re really brave, attack the monstrous treasure ships themselves.
I designed and produced this 2-player hybrid card/board game where players takes on the role of a commander deploying and leading their troops in a battle against the enemy. Each player uses a deck of cards representing troops, strategies, and weapons, and deploys them on the battlefield as they march towards the enemy base.
As a Producer I was responsible for overseeing several projects at once as well as regularly communicating with the clients we produced art for. Internally, I would help manage day-to-day operations at the studio, working with over a dozen artists and programmers, in addition to ocoordinating with department leads to plan and reach our milestones.